Video: Next-Gen Civil Site Design: Leveraging BricsCAD for Smarter Projects | Duration: 5196s | Summary: Next-Gen Civil Site Design: Leveraging BricsCAD for Smarter Projects | Chapters: Welcome and Introduction (30.94s), Data Capture Methods (241.335s), Project Showcases (1859.025s), Civil Site Design (1993.605s), Basin Design Modeling (2143.68s), Vertical Design & Modeling (2724.585s), Twinmotion Visualization (3920.76s), Q&A and Wrap-Up (4422.66s), Closing Remarks (4994.65s)
Transcript for "Next-Gen Civil Site Design: Leveraging BricsCAD for Smarter Projects":
Okay. How's the, the sound? Just a quick quick test. Jin, can you just, confirm? Yep. How's my sound? We good? Fantastic. Excellent. Excellent. K. I'm just gonna get a couple more more minutes before we, kick off. So far, we've got over 50 online now, but we have quite a few registered. So we're just going to, wait a few men few few more minutes, and then, maybe once we get to the, the 100 mark, we can, start sharing the presentation. Okay. So we're at the, the three minute mark. I might just start with, sharing my screen, and I'll check with the team that this is coming through okay. Okay. We got thumbs up. And, I think we're at the 80 attendee mark. So, Jim, if you're okay, we can, we can make a start. Okay. Great. We're gonna start. Okay. So thank you so much to everybody for joining today. This is gonna be a webinar conducted by myself, Samuel McAllister from BRICS CAD Octave, and Shane O'Rourke from CadApps. We're gonna be covering the next generation of civil site design, and, I'm gonna be starting with how to capture some information and document it inside of BricsCAD. And then Shane is gonna jump into civil site design and produce some stunning work and present it at the end, in Twinmotion. So our agenda today, we're gonna be doing this in six parts. So the first three will be myself. So we're showing how you can capture different types of data and then load them into BricsCAD. And then using that data, creating some 10 surfaces and working with some of the grading tools, then showing some of the documentation tools working with GIS data for automating labels and symbols and area styles. I'll then, hand over to Shane, and he'll jump into an overview of civil site design and then show us some really cool stuff live and then wow us at the end with how it can all be linked through into Twinmotion. So section one, we're gonna conduct the first bit with capturing data and then loading them into the BricsCAD environment. I'm gonna be working with three different types of free online data. Number one is from the ArcGIS platform, so we can bring in aerial imagery by Esri via an API key inside of BricsCAD to have them load in live. We'll then be working with an ANZ dataset. We're working with some free data that we've got from the Auckland City Council. They've got a fantastic site called GeoMaps where you can get some excellent data to build up your sites. And then the third part will be open topography where we can bring in point cloud data natively, and we can also bring in digital elevation modeling data to create TIN surfaces. So the first section will be the Arc JS. This is free to sign up. If you haven't been on the website before, you can go to location.arcgis.com. We also have a link inside of this via BricsCAD. Free to sign up. Recommend using Google Chrome. Follow the steps carefully. There'll be some pop ups. That will be the one that will generate the API key. This is the one you'll load into BricsCAD, and I can show you how you do this, in the recorded demo here. So there may be a couple seconds of lag just, because of my bandwidth, but what we have here is the ability to go to the insert tab inside of BricsCAD and load up a GIS coordinate system. So the one we're working with today is a New Zealand one, so it's the NZTM. If need be, you can also go to the advanced settings to to set up your longitude and latitude. I wanna bring in a starter Esri shape file just to set my site boundary. So I'm just gonna use one of the ones that I got from the geo map. So it'd be the, parcel polygons, Import them in as a polyline, and just double click to zed extents. Here now, I want to check my online map. So out of the box inside of BricsCAD, you have open street map. This will load in and you can see it's aligning perfectly with the geolocated shapefile. The next one we have here is the API key. So when you go to online map support, you cut and paste that ArcGIS API data, and this will enable the Esri imagery file. I can flick to the aerial imagery or one of the other styles, and it's pulling down this information in real time perfectly aligned to to my site. Now if I do wanna capture this, if I don't have a aerial image that's static embedded in my file, I can capture it from the Esri, environment using the online maps image. And when I turn off the online maps and select that image under the properties, you'll see a bit of metadata relating to the map type, the resolution, background transparency, etcetera. At the moment, it just does it optimal, but if we move it to very fine, it gets a little bit sharper. Again, this is just the way that Israel allows us to capture that information, But using that API key will allow you to bring in high resolution imagery data to align with your shape shape information in real time. Now depending on where you are in the world, whatever council or municipality has available online, you'll get different data that you can leverage inside of BricsCAD. We found the Auckland City Council to provide a wealth of data relating to property parcels, parks, underground surfaces, and aerial imagery, which we can bring into BricsCAD. So on the GeoMap site here, I can turn on different layers to display data. So we're gonna be working with this site in South Auckland. We're gonna be building it up from scratch. I'm going to zoom to a one to 2,500 scale and then extract the data. There's a few terms and conditions, but we can go and get all these different layers including aerial imagery, stormwater, wastewater, catchment hydrology, and, different file formats for how we want to capture. We had our email address and extract, and this is how we take that data into BraxCab. So Esri shapefile GIS import from the Civil Explorer. I'm gonna grab all the shapefiles except for the contours. This is the larger one, so I'm gonna leave that for later for creating tint surfaces. Bring it in as a polyline. The reason I don't use m polygon is because that closes it off and then hatches the items. You may wanna do that for parks, etcetera, but it will create information in the civil explorer and your layers, which you can work up to be color coded as per your standards. The other data is a geolocated image. So if I grab the low res and check it's got the geocoding information in the JGW file format, this will load exactly aligned with my GIS data. So higher quality than, say, the one we got from Esri, but it's, detailed, geolocated, and aligns perfectly with the shapefile data. Now the third one is gonna be open topography. If you haven't been here, there's some great free data. It all depends on what's available and what part of the world you're working in, but, the Auckland file provides some really high resolution topo, data from 2024, and it's also classified. So you can leverage that for creating 10 surfaces inside of BricsCAD. So the workflow is we navigate to the country, to the city that we wanna obtain the data for. There are options to get really accurate about the data you wanna capture. I'm just gonna do this in a basic manner and then crop it inside of BricsCAD. But we can find our site. We can turn on the different data sources, filter through them. We can also look at the information behind it. We can go into GitHub and get more data catalog information if required, or we can choose a location and we can enter the lower left and upper right longitude and latitude should we wanna be really accurate about it. I'm just gonna grab the extent of our sites, and then we have the data that's available. So there might be DM data, so you can see it's to one meter. We have point cloud data in the l a zed file format, which we can download and bring into BricsCAD in a native raw format. So, it will process it straight away. You don't need to take it into any other application. It will recognize if it's classified. If it's not classified, you can run a classification tool inside of BricsCAD. We've got a powerful point cloud manager to allow you to look through the data, and you can crop it to match the site outline. So in BricsCAD, I'm going to process the point cloud file. This one's an l a zed file format, but we will read natively numerous files. So an e 57, an l a zed, an l I s, an HSBC, it can all be brought in and attached acacias to your local drive, and you can insert it into the file to be geolocated. This file is classified, so we turn on the lidar classification scheme. It will indicate what are buildings, what are surfaces, what, vegetation, and we can view this in the point cloud manager. So it's kinda like layers where you can turn on and off the information you need. You can adjust the render settings to display that surface or that point cloud data as required. Now because I just grabbed it and I eyed it up, I can still accurately align it over the Esri shape file data. So all I'm doing is I'm using the rectangular crop. I'm snapping to the extents of my site, and I want to choose the inside data to retain, and it will clip that point cloud to align exactly with my shapefile information here. Now if you are working with the CAD setup, the corner system is very powerful, but maybe you need to collaborate with another BIM application like Revit. You can easily align this by importing the data into a tool like Revit and then setting up the survey system with the longitude and latitude or the easting and northing information. So here inside of BricsCAD, I've just created a symbol to annotate this point and pick up the longitude and latitude data. This is a brand new file inside of Revit. All you need to do is go to the site, choose the project base point or the survey point, unclip it, and take that information that you captured from BricsCAD, so the East West information, the North South information, and enter into Revit in meters. That will move the decimal point, and it will locate that survey point to match the exact points that we've set up inside of BricsCAD. So if we want to test this, to test the alignment between the BricsCAD tool and Revit, we will position it via shared coordinates, use the align tool, and here inside of Revit, we can see the BRICS CAD file aligned exactly with that point that we created, that civil point we created inside of BricksCAD. And just like any CAD data, the layers come through as well. So if we need to change that information inside of Revit, we can go and adjust it and it will update colors, line types, etcetera, and it's perfectly geolocated. Section two, we're gonna now work with some of this data to create some 10 surfaces and do some basic grading. So there are half dozen types of sources you can bring into BricsCAD. So the tool I'll show today is contours of point clouds, but you can bring in CSV text files. You can bring in civil three d files should you want to and use those to produce your surfaces, customize the triangulations, refine areas as needed, and also attach the aerial imagery, to drape over that generated surface. So the one we're gonna use is just the basic tint surface and the home tab. We're gonna choose to create from contours. So this this is the the detail contour site that we got from the Auckland Council. It is pretty large, but you'll see how quickly BraxCAD will generate a 10 surface of some detailed contour data here. We're just gonna use the default settings. We can make it heavier or lighter as required. Here we have the result, and you'll see that this has been organized for us inside of the Civil Explorer. So if we turn off, say, the, contours, we can see that turn. The other one the other option we have here is using the classified point cloud. So we can turn off the items we don't need. So all I'm doing is leaving on the ground points. I'm using that 10 surface creation tool again, create points from cloud, select the point cloud, and just use the basic settings. Now you can simplify. You can adjust the radiuses. You can adjust the elevation difference. It all depends on how light or heavy you want the file to be. There's also a setting here at the end where you can densify the turn. So perhaps a lot of the site is gonna be loose, but you want certain detailed triangulated points. You can go and use a polygon. I'm just gonna draw to define a certain area. Once I've defined that and I go to turn off the points, you'll see that part of the site that I selected, just in a basic way, has more definition to the to the TIN. So some basic grading tools that we have out of the box inside of BricsCAD Pro will allow you to do your cut and fill. Simply work with polylines, closed polylines, and you'll follow the step to project the information to the tin. And then based on the elevation of that polyline, we'll indicate whether it's a cut or fill. So all I'm doing here, selecting a polyline, using the grading tool, and selecting the 10 surface for it to work off. We're using the entire length of that closed polyline, and now I'm just intuitively choosing the slope. Once we're done now, we can go to the properties and choose the angle, the cut slope, and the fill slope, and you'll see it adjust on the screen. Under these property settings as well, for the grading settings, you just need to turn the boundary and the infill on. And once that updates, it will show the cut inside of the tin. So a very simple and easy tool, rounded corners, sharp corners, and there's also some grading statistics here, which you can read. We move that polyline up or down in the elevation, of course, it will change from a cut on the surface to a fill. Another of this is the calculation. So in this example, I've got the I've got the same TIN, and I'm just gonna turn off my camera just to make sure the broadcast goes a little bit quicker. Sorry for any lag. So here for this 10, I have a basic 10 created of some basic contours for the proposed surface, and I have my existing surface. I want to follow the steps and select the two of them and then select a boundary area. This will then generate a cut and fill down the bottom. So you can see this is the amount of area we're gonna fill and a lot of stats about that, proposed TIN. Now you'll see that in the properties, but you can also go and generate a table of that by just using, the TIN volume surface command to generate a table that you can export out of BRICSAD if needed. Finally, simply to export a table under the, insert tab, we have a data extraction tool, and there are steps to go to that table and export it out in the fashion that you need for further reporting for, CSV into an Excel spreadsheet, for example. So, my final section will be covering, JS labels, and I will just be showing, a couple of workflows to work with points and lines and areas to accelerate your documentation inside of BricsCAD. Now because we've brought in the shape files, we can leverage the attributes inside of these files to easily label some symbols, and we can also use the ones in the application or we can use our own block. So this is the point tool. We want to convert those points to CAD points. There's, different attributes to map here. So if you wanna map all that information, we've got a wealth of tutorials on how to do this. I'm just gonna show the basic. All I'm doing is I'm just using a basic symbol style and label style on the layer of choice, and it also has, some raw annotation descriptions or full annotation descriptions. This is all driven by a text content editor, which has some code blocks in it that reads that information. And then the symbol style is symbols that are out of the box inside of BricsCAD, and I can customize them in a basic sense to update my preferred documentation. I could also work with the block. I could also go back into the properties and drive data into that documentation via the the properties. So there's numerous ways you can do this to improve your documentation by leveraging the symbol styles or the labeling styles using the points to inside of BricsCAD. The same with labels. So the example I wanna use here is annotating some utilities. So we have some underground stormwater pipes, and we want to add a label, and we want to add some annotation based on the attribute data that we got from the shapefile. So here, I've created a basic line style. And in my components, all I'm wanting to do is add some text based on the object style that's come from the attributes of the shape data. And I want to also add an arrow to show maybe the fall of that stormwater pipe. Now the arrow is just showing the flow, but there are numerous other styles. It can be dots, ticks, etcetera, And you can adjust the offset, the distances, the size. Anything you need to do, you can do it to get your documentation looking correct. I'm just gonna run that now and select one of the the lines, and here's the output. So I have my line work, my arrow, and, again, I can go back to the properties or to the settings in the civil explorer and change that. This one, for example, maybe I want the annotation of the text to be a bit smaller. So I can go and edit that and change it from text height, from 2.5 to 1.5, and maybe I want the arrowhead size to be smaller and closer to that stormwater line. So simply, make those changes and it will update all of that data in real time for more accurate documentation. Finally, just some basics for setting up something if you're doing cadastral. So there's fast setup for doing bearings and distances. You can adjust them really quickly. It Can be pretty powerful for complex boundaries, and we can also, adjust these quickly to suit. So the basic demo I have here is some of the parcels. We can also do this for the building footprints. We have the l l I n zed parcel information and DP numbers, which we can extract and annotate from that attributes from the shapefile. So here's just the basic one I've created. I've added some extra, graphical displays, and we have the code block with a prefix for DP deposit plan with the l I n zed parcel information. Again, we can change this on the fly. There is a wealth of data inside of the shape shape file information that we got from the Auckland GeoMaps and has the area. So simple way to generate that based off the shape file, and then we want to enter the bearings and distances for the boundary. So I've created another one here for the boundary. I can select that border, and out of the box, this is what we get. Now, the scale of my file is one to 1,000, hence why the text is this big. If I change that, it will change the scale of the text. Or, again, I can go back to the, line style editor and adjust that text to start the basics of my cadastral. So those are just, three different things, data creation, turn surface creation, and JS documentation, of what you can do inside of BricsCAD out of the box. I will now, hand over to Shane, who's gonna take us over some of the exciting features of civil site design built on top of BricsCAD. And, Shane, you're on mute. I, I I optimize screen over over audio, but, my audio should be good. Pretty soon, I'll turn off my, visual of of me because, the the software is really what you wanna see. So, thank you, Sam. The work Sam's done is what I'm going to inherit and and take it forward. So I'm gonna show you how civil site design, which is a third party application for BricsCAD, will basically turn BricsCAD into a full fledged civil engineering package. So, really wanted to show you and focus on, road design and, pipe and stormwater design, for this session, but talk to you about, how civil site design really does enhance what BricsCAD, offers as a platform. So, couple of slides. What is civil site design? I just say it's complete civil site design solution. It's all about roads, whether they be highway, road reconstruction. It's also about land land development projects. So it's about, creating massive roads, intersections. You can see that we have, embedded, three d visualization as part of our product. We do three d sight distance. The software is certainly about design compliance. We do, install and provide installs with IRC, Austrodes, and AASHTO standards. And it's certainly, an open platform for you to set, standards for super elevation, for sight distance, for speed checks, and all those sorts of things. It has grading tools, so it does expand on on what BricsCAD offers, for grading through interproduction. And as I did say, in terms of drainage, it's it does stormwater and does, underground piping systems. At an AI front and and in terms of of modern software, we certainly are AI enabled, and a lot of our commands, predictive and will assist you in, building quickly, what you wanna build in terms of a model. But we're all about, the roads. We're all about the, editing of the land. We're all about underground pipes, and pipe systems. So, that's sort of the the the the big slide. A couple of, showcases of output. This is an example of, I guess, a a local government project. It's an eight kilometer path in New Zealand connecting an industrial hub and, a a shopping complex and a school. And these these are visuals directly out of the software, presenting to the community, what's gonna happen, in terms of this, shared path, connecting those two facilities. If we have a look at at sort of a highway level, project, this has been created, or output to Twinmotion, but all of the road, elements, the Jersey barriers, the underpass, the roundabout you see, have all been created using, civil side design. That includes all the production output. So all the planned production, the set outs, model outputs, and the model has just been shared to Twinmotion. And time permitting, I'll I'll give you the live run of that, but I'll certainly show you how we can take our models out to Twinmotion, to get this this fine, finish of the the product. If we have a look at, I guess, a a more road reconstruction sort of scenario, this is a a local car park, that's been rebuilt. Again, it's been pushed to Twinmotion, but underpinning, the Twinmotion output, the line marking, the curb lines, the the shape of the land, the remodeling of that that terrain is all about what civil site design is about. So, without any further ado, I'm gonna hop into a live demonstration and show you how civil site design adds to that platform of BricsCAD. I will turn off my camera, because my photo looks better than me in real life. Okay. So I'll flick over to BricsCAD. So civil site design, adds more functionality to BricsCAD, and you'll see that there is, enhancements or additions to the ribbon, with surface grading alignments, roads, and pipes. Supporting that and making it really easy to navigate is a tool space, similar to what, is offered by, BricsCAD. So what you'll see, that I've done with this, this is the data that, Sam has has rendered. All I have done is to take that that cloud surface, and I've used this command, to convert that BricsCAD surface into a civil site design surface. So that's the only thing that's happened, in an exchange sense, And we can share data to and from BricsCAD terrain, using this toolkit. K? So if you like the BricsCAD, present presentation output, you can certainly push and pull from BricsCAD. This is a surface built, in civil site design from the BricsCAD surface, and we can now, start working on that. You can absolutely label this and present it how you like. You can change the presentation of the contours and do all that sort of stuff. Given the time, I'm gonna get in and and and get into the meat and spuds of this, get into the the the design, changes. We're gonna start, working on this job. The only other addition that I've made are some polylines here. We're gonna turn these into alignments, or grading, strings and and make use of them. So at the core, civil site design is about building terrains. It's about building models, and those models are built from what we call strings. And a string is an element that has horizontal geometry, vertical geometry, and cross section geometry. So to kick off the conversation on this, what I will do is is make, what's called a grading string. K? So, that's sort of the first thing I'll do. Just repeating about the labeling. You can absolutely label contours on the surface and that sort of stuff, but I'll I'll park that for later. So we're going to get in here and and create a grading object, representing a pond. And we're we're looking to store a certain amount of of water storage in this pond. So, it is dark blue. I'll just change the color of this. It's a little bit easier to see. But we're going to basically model this out and then have a bit of a play with it. So to to kick off, we're gonna turn this into a grading string. If we have a look over in the tool space, we can see grading strings here, and I'm gonna say create a grading out of this. So it's marking out the direction of the grading. I'm going to call this basin. And when you create a grading with civil site design, you attach a cross section shape, which we call a template. And templates, are listed in the tool space, very easy for you to to work with. But a template is a collection of codes, that have a slope and a horizontal distance or vertical distance or horizontal distance and a code. And pretty much, you can, type in any value you want, see those changes, happen. And this sets up a starting cross section for you. K? It's not the end, that you have to be with, but it's starting point. And we're going to use, a template today. So, the one we're going to use, for the grading is this one that does, a basin. If we have to think about this, we're going, out three meters. Let's say we wanna go at two and a half meters. We're going to go to, a top, at a slope of of one in 1.5, gonna go out one and a half meters, and then an embankment. So template allows you to collate and collect, codes that then get extruded around to make, I guess, the equivalent of a corridor. So, all we need to do is to pick, the template we'd like to work with. We pick a a surface to reference, and then we'll pick a a starting elevation. So I'll I'll try and pick off the surface this this low point down here. The surface is sort of falling this way. So this is starting elevation. Let's make it 66, and we're just going to, in here, basin and create. So what the software is doing here is it's creating a presentation output. It's got the contours. It's built the surface. I'm just gonna change the scale here. The text is not so big. And we can immediately go ahead and get the Earthworks volume out of this. So we know that it's costing us 13,000 30 and a half thousand cubic meters a cut. If we wanna start playing around with the design, we can start playing around with the design directly in this grid editor mode. So we can go and change elevations in here. We could go and add a localized load points at a location, and then we can set the grades forward and back. So this is not an unusual sort of framework of of control, but we're able to do that in a spreadsheet. If we wanna see this sort of laid out along its length, at any time, you can open up the vertical grading editor. So this is a a visual showing us what's happening around the perimeter, and you'll see that tracker there showing us what's going around the perimeter. You've got the, distance along, elevation, elevation difference. So at any and every stage, you can be shifting the design. You can be checking what's happening with the grades and the elevation changes as well. Coupled with that is obviously the spreadsheet control, to make adjustments. If we really wanna sort of understand the value of of a grading, two things. I guess we wanna understand it it in context. We can sort of see that that better. But if we want to, see it in three d, we can open up what's called model viewer. So it's a button just down here in the tool space. And model viewer right now is rendering that surface, that base surface. It's also cutting the outline of the base and out of that, if that's what we we want to do. So I haven't put that cutting yet, but I'll throw that cut in in a second. So it's rendering that surface for us, the existing ground, and then I'll throw the, the the basin, in there. So we can look at this in three d. We can continue to design in here. The idea of this window, we look at toggle display, is to present design surface information for us, and we're going to turn on the basin and see that in context. So at any time, you can be analyzing, while you're designing. This is a fairly large surface. That's the reason why we're waiting, some moments for it to to do its final build. But we can turn off, auto updating at the base surface, and get a very rapid, display response. But we can see immediately that basin, get an idea about how that fits into the existing ground. So if I wanted this to be super zippy, I could come into total display. And for the moment, I'll just turn off the base surface. So there's my my basin. I'm just gonna sort of park that, that view up here. So what I wanna do with this is to understand if it's storing enough water. Okay? So we haven't done a stormwater analysis, at a full depth yet, but I have an idea I want, I don't know, 2,000 cubic meters of storage. So we have a tool in the, in the volumes fly out in our, tool space called, stage storage. And what this allows you to do is to pick any surface you like, select the low point location, and then to assess, what sort of storage you can have, within that, spot. So if I say there's, point three freeboard, let's calculate the stage storage again. So it's showing us, what's gonna happen if we have point three meters freeboard to, that outcome. There's a slider so we can see the, the lifting of the the water flow, or the water storage in there, and we can see immediately how much, water we're going to be able to handle, in this basin before we flood. So what we can do here is to say, okay. We want a little bit more. Let's grab this polyline. Let's eke it out a little bit over this way. Where's Acubus? Right. So, immediately, we can see our storage containment, for volume and understand, how much we're gonna have in terms of capacity, as we shift and shuffle, our basin around. So there's a a viewer there. If you wanna get this out into output, you've got CSV. There's also a HTML report, and that HTML report, just gives you a a really lovely presentation output, describing, I guess, what you're looking at, but also the the nuts and bolts of your stage storage. So we're looking at, just volumes at this stage. We're looking at presentation output. This is obviously ready to plot. If you wanted to, you could draw a polyline through your design at any time, and you could also, ask for a quick section. So this will run any polyline, that you like. You can pick the surfaces you'd like to view along that polyline. You can see here it's picked up, those strings, and then we can shift and shake that wherever we like. This is a quick, viewer. We can certainly publish official cross sections out of this, but this is a a quick view of your designs so you can understand your slopes and your elevations. If we click on draw CAD section, then we can push this, out to CAD. So we can then, push it into the drawing, store it, and then come back to it as we as we like. So my apologies. I was waiting, and it was waiting for me. So that is a push out, of that information. Okay. Let's, move on from there. So this site is actually, has a good amount of steepness to it. If I just, throw down some labels, I'll just quickly, put down a couple of slope labels. Just give me a moment while I do a slope, and I will grab that surface, drop the label here. So what you'll see is is 9.8%. If we go and drop some labels in a couple other spots, we'll see that we have, you know, 10% grades. We've got quite a bit of downgrade happening. K? In the three d view of the surface, obviously, we could see that that elevation lift and lower. Okay. So we're going to, start doing some design, for a subdivision here, and we're gonna start by building this road, manually or would I say manually? We're gonna build this road by creating, a string, and then I'm gonna show you how to automate, creation of of multiple strings to build a a a sort of combined network. In a subdivision and in any sort of design, you've got bounds of control. I do have a couple of yellow lines here for, potentially retaining walls, or limited works, and I'm gonna use those as well. So we'll sort of see the the build up of this design as we go. So to create, an alignment, which is what we're gonna start with, you right click on alignments and choose create alignment. I did talk about templates. The template we're going to use for our road is is this one called standard roads, but you can obviously right click and edit any of these templates you like. So to create an alignment, you right click, you choose create alignment, and you go and pick a polyline. I'm going to create all of them at once. So I'm just going to say, let's grab all the polylines on this layer. Let's turn them all into roads. So it labels them up. It then offers for me to name them. So I'll turn on my Zoom. I'm gonna call this one, End court. I'll call this one, Connector Boulevard. I'll call this one, Loop Road, this one, North Road, and this last one here is the main road. So this is actually a a widening we wanna do on the main road. So if you have sort of a look at this, there's curb up here. There's curb at this end, and there's none in between. Our job is to put curb here and then to, reconstruct the the to the new pavement edge. So that one will be a slightly different approach. But you can see now we have alignments. You can click on these. They are group editable. You can shift and shuffle them around. You can also edit them by simply right clicking, choosing edit alignment, or opening up the grid editor. And the grid editor is great, because what it does is it allows you to, I guess, see, the the the layout of a an alignment, and then you can go and change your curve radius, spiral in, spiral out. You can also assign speeds to any particular road. This is isn't a smart one to do, but, I'm going to pick, I've got Austrods happening here, but I'm going to assign a maximum 7% super, and then I'm assigning a speed table. Right? And this speed table is useful because it's going to, highlight for me vertical challenges and also radius challenges. So I can see that the, the minimum, radius that I should have is 30. What I have is 15. Okay? So I'll meet it partway, and I'll make this 20. So just to show you, once you have an alignment, you've got quite a few editing, methods and controls on that. If you do use the, edit alignment command, then sorry. I need just to refresh my view to get my names right. If we use the edit alignment command, then we can also publish out tables out of that. So there's an editor here. Not that you need that. You should get grid editor, but you can also publish out alignment tables and curve tables. Okay. So we have, some two d layout here. We wanna turn this into, vertical design. So we're going to right click on road strings, and we're going to create a road out of this alignment here. So I'm grabbing that, connecting boulevard alignment. It actually connects up to this road at the end. I've got sampling. I've got a template. I'm gonna click okay, and we're now into our first vertical design. Alright. If I open up model viewer, I did turn off the display of the, existing ground, but, what we will see when we zoom out here, if I have turned it on, same sort of model. Let me just build total model. So one thing I haven't done is build the model, but, it'll turn up in a sec. So what I'm gonna do is I'm gonna throw away this design. But, again, what it's doing is it's tracking down my alignments, allowing me to design it. And up the top here, grades and IPs. And the software does a best fit design. Okay? And you can set, k values on that, but it does a best fit against your terrain, and and then puts on the vertical curves. I'm gonna delete, all the IPs here, and I'm gonna start adding them in. So I'm gonna add a new IP here using add IP. Let's give that a vertical curve length of, say, a 100. You'll see as I do that, it's coming into the model here. K. So we can see that in, and I'm gonna add an IP down here. So I do have a basin somewhere around here that I'd like to to potentially tap into, so maybe I wanna go low. I add another IP. If I want to know whether this works, vertically, I can go straight into analyze and set up that speed table again. So let me just quickly throw that down. I'll do, stopping site distance 60 kilometers. Let's see what we've got. So once I've done that, I when I open up the grid editor, I can see that I've got a problem with these two. K? So as I sort of move this around, the highlight so there's a problem in, sag. There's a problem in vertical at 60 kilometers an hour. So maybe I should try 50. But the the value of this is to show you what vertical curve lengths you should have for the speed that you're working with. So I'm not gonna try and solve all my problems today. Let's assume here that it's, 40 kilometers. Let's see what that looks like. So that should give us a a different rule case. Just to go on a concrete and it's good. So we can see that just this one's a problem. So if I make that one sixty five, then I've I've got a working scenario here. I don't really wanna do that, so I'm going to leave that at 50. But we can see the grades, across and and along. If we right click, then we can view and work with with cross sections. You can see I haven't put, any betters on at this stage because I'm going to grade, in between my my roads, but we can see that that design. Maybe when we get out to here, and I apologize for the if you've got more than one monitor, you're in a good place, but I'll just squish your space. Let me just move this around. So what I want to do, is to do an embankment or a banner around around this part, okay, because I'm not doing any work out there. I just need to connect back. So that's sort of roundabout change 280. So when you right click in here, you can jump to any particular cross section, see the amount of cut and fill. But what I want to do, and there's a there's a tracker in the plan there, on the left hand side, I want to apply some banners. Right? So in here, you can edit your cross sections. You can insert extra codes. You can delete codes, and you can also change the shape of of any particular code. So if you wanted to delete footpath or change the width of the nature strip, all those tools are here. What I'm going to do is I'm going to insert a slope button on the left, and I'll just do a one in one banner. Apply that, and then I can see that we're now battering out. Now did I go too far? Yes. I did, because I only want that to happen from, what was it, 290. So go apply, and then I'm only starting my batter at 290. K? But what we can see is how much cut and fill we're dealing with, while we're doing the design. If you wanted to know the earthworks coming out of these cross sections, this button here will give you an earthworks quantity straight away. So I'm actually happy to have a fair bit of cut because I've got a 20% downgrade, which is huge. So I'm happy to probably accept a bit more cut, and then I would try and balance that out somewhere else across the site. But you have the ability to, edit your cross sections, view cross sections, and work with your vertical design, all in a single environment. In terms of publishing outputs, I'll just sort of, cover that now, and then we'll mass produce. I'm going to publish out some long sections of this road. So I'm gonna load a style. So you could set up your own presentation styles. These are the ones, out of the box, but you can set your own title blocks, your own scales. Let's do a 500 and a 250 for vertical. So what I've got here is vertical design. I'm showing information such as cut and fill, design existing. I can show other codes. I can report superelevation, horizontal geometry. When I go plot to layout, I generate layout tabs in the current drawing. And if we use plot to file, then I'll write, those layouts out to external files. But you can now edit, and work with those as you need. So I've created one road and edited that. I'm going to create the balance of these roads. K? So to do that and do it quickly, I'm gonna use an AI driven, tool called Fastrack. So what FastTrack does is it firstly provides you a natural language, prompt environment for you to tell the software what you'd like to do. So it's found these alignments. We'll also find, adjacent alignments that you might wanna use to control width or, elevation of of of one side of a road or the other. But it's found all these alignments. And what I can do is I can say, look. Create, let's say, create main road with and if I put the at symbol, then I can call up any particular, road or, template. So I'm gonna say create main road with this special, cross section template and all others standard. So when I click on analyze, the AI is going to look at the alignments, assess them, and then make some recommendations. K? So it's, basically provided the the outcome, confirmed what I was asking for. And the beauty of of leveraging AI is it's a kickoff point. But right now, I can now review each road and decide what I wanna do. So I have, the end of a road here, I'd like to drop on a cul de sac. So we have a a dedicated cul de sac string. And what that does is it stays attached to the road and then lets you design the cul de sac as, its own string, but with relationship vertically, and cross sectionally back to the road. I also have loop road here. I'll just do standard road on that. And then as I scroll down, there's the North Road. K. I'll keep that template. And when we have a look at the main road here, it's it's saying, okay. This is a, main road connection. It's got a template on it, and I'm happy with that. Now before I create, I can also be building my code returns at the same time. Okay? And we have a a tool called intersection manager, and what it does, and you can use it at any time, allows you to walk through your intersections. So it's it's zooming for me right now. So I'm I'm zooming to each intersection. I'm able to look at each of these intersections and decide what sort of curve, curve radius that I would like to have. Okay? So I can change this to 12 and a half and this one to eight. And when I go and create, it's going to create with those particular, code return radiuses. So I'm now building that. You'll see that it's built those those code returns. It's also gone ahead and done an automatic design on the rest of the network, and we also have, our cul de sac. Okay. There is a report that got created as a PDF. I won't open that, just for the sake of time. But if we have a look at this model in model viewer, then we can see, pretty clearly that we have, an interconnected network. Now the beauty of this, interconnected network is that it's not a, you know, once and done. I can right click in here, open the vertical design of that that main road. So remember we designed this road together. So if I was to, do a big change on this road, I wouldn't just be editing that road. I'd be editing all the connecting roads. Okay? So the idea of this is that you have a relationship that is maintained, and you can come back and edit a road understanding that it will update the curb returns and the adjoining roads. So with this, particular road here that is is the loop road, I think what I wanna do is just do a a straight grade on that. And I'll just refresh my model here. And for this cul de sac, what I wanna do with this is probably delete this IP and lower this down. But as I do that, I'm I'm changing, the way it interfaces back to the ground. I'm changing the elevations, and the end results. So that gives me, my roads, and I've I've got something that I'm I'm sort of happy with for now. What I'm going to do is I'm gonna create some boundary controls around the edges, and I have the the opportunity to either do those as alignments or do them as grading strings. Okay? So I can either do, alignments and profiles or grading strings. What I will do, just because I'm halfway into it, I will, do them as grading strings. So I'm gonna call this one, eastern boundary, and I'll just give this name. And I'll just put a a wall on the left. Okay? So I'm just gonna throw down, a wall on the left. And when I come through, I'll I'll just set a starting elevation, and I'll create this. So if I don't have a look at this immediately, I can see that it's sort of describing what's happening along that wall edge. And what we're gonna do is just quickly rub in some elevations. Now I don't really need a surface over this, so I'm just going to turn off the surface creation. And then I'm going to just quickly add in some IPs. So I'm not trying to match the edge of this, wall, exactly. I could. I could run a tool called auto profile where I could drag onto the surface. Now I will do that with the, other screen. But if we have a look at this, I can see I'm I'm sort of building a wall, either fill wall or a cut wall, as I go along. So I'll make this second, string, the second grading string, and then we'll have a bit of a chat about modeling, k, how to build this into a model. So I'm going to just grab that polyline. Gonna make a new grading. Let's call this one western boundary. I will put a template on this. Again, a starting elevation for a grading string, but I'll obviously design it, and I'll go create. So when I have a look at this, again, I've got a grading string. For this one, I I sort of wanna match to the existing ground. So auto profile is a fantastic tool. An auto profile allows you to set creation based on information you may have. So the simplest is matched to existing, but I could get information from another code, another location, and use that to to do my design. But let's do match to existing. I'm gonna match off to this surface. I'll allow, one meter of cut and field to fair fair WACC. Don't really care about vertical curves, but let's see what that gives us. So let's say that that will it's acceptable, so I pretty much wanted to match existing. So what you do with this information, you build a model. So I'm gonna model all of this together. K? I'm gonna put it all together into one model. K? We currently got different surfaces. I'm gonna turn off the contours of that, turn off the contours of the grading, and we're gonna go and build a model. So when we run this command called model builder, it allows us to basically bring all the strings together into a single surface. Okay? So we're gonna call this one final surface. And what I'm doing here is fairly simply, what I'm doing here is deciding what to include or exclude that I've designed. I'm just gonna add everything in, and then I'm gonna hit build. So I'll now get a new surface, and I can then analyze that surface, look at it, and understand whether I've got problems, or whether everything is grand. And the beauty of doing this is that, firstly, you can see with the contours, what's happening, and I'll just turn off total model for now. But you can go to this surface and you can change what you see about it. K? So I might wanna change the contraindables. I might want to show, slope shading. So let's turn that on. I wanna get a bit of an idea about 5%, and I'm interested in anything greater than 10%. So when I update, I'll then have a lovely, selection of barriers, but I can see that this area is greater than 15%. So how do I change that? All I need to do is go and edit one of these strings. So let's do the eastern boundary. I can see that it's falling down towards, so I'm gonna go into the vertical grading editor, and I'm gonna sort of lower this down. So I'm gonna lower this down, put some more cut in here. I'll lower this down as well. And what I'm able to do is to quickly and easily model that site. So what does that mean? It means we have a final surface. If we have a look in model viewer, then we can see that we've got, a total surface to look at. So all I need to do is to flick over to that model. I will turn on the base surface as well just so we can see the whole lot together. So this will take, ten, fifteen seconds to, flip over, but now I have a complete model to look at. I understand that we're close to time. Shane, Yeah. sorry. Sorry to interrupt, Shane. Yep. Shane, we're just getting a bit of a a break in your voice. Oh, Don't know if your Internet is lagging. okay. Right. Okay. My apologies on that. I'll just see if I can't do something about that. Okay. Hopefully, this is better. So that's Yep. excellent. So that's a a design surface. What I'm going to do now is to just spend five minutes, building up a pipe network, and then I'll I'll show you Twinmotion, but, we're we're gonna have to wrap it up, pretty soon. Let me just turn off these contours. So if I turn on, all layers, I can see I've got some building outline layers I can use for extrusions, but I've also got in here some polylines on a particular layer. So what I'm gonna do is just quickly show you pipe networks. So when it comes to pipe networks, there's definitely some settings where you set up, the pipes you wanna have, the pits you wanna work with. But I'm just gonna go ahead and start creating. So I'm gonna pick my design surface and my existing, and then I'm gonna go on and create. So, what's the storms? So we do a rational method analysis, for sizing stormwater pipes. We also design sewer pipes with, drops based on angle changes, and you can also design and use any other type of pipe, network you'd you'd like to use the tool for. So I'm just gonna go and create using all those polylines that I have there. So all objects on selected layer. So I now have a collection of pipes and pits. And what you do with that is in the pipe networks, you go and just turn it into a network. So you pick an outlet, and then you'll have a pipe network. So we can make as many networks as we like. Once you have a network of pipes, you would then go and attach to that network catchments, and those catchments are used to size the pipes. Okay? So I'm just going to really cheat, but I can pick polylines or draft in my own polylines for catchments. But I'm throwing on some catchments. I'll just do one here as well. Two hectares. And what I can do with that, is if I have a look, I can see all the structures here. So they do highlight. So maybe I wanna move this structure. Move that into the basin. And then what I wanna do is to right click here and go vertical grading. So just have a look down that network. So when you are designing your network so I do have that showing, but it's gone to the wrong screen. My apologies. So you can view any network you like, but this is the the pipe network system. The software will automatically size pipes, but you are the designer, so you can upsize pipes. You can see the hydraulic grade lines, you know, what your flows are like. And if you want to edit any particular pipe, you can just right click on it, and you can edit the downstream end and also edit the upstream end of that pipe. So you're in complete control of how that pipe is designed and laid out, throughout the whole network. And the rules are automatically applied and connectivity, is guaranteed along the network. So what I'm gonna do with this network is to set it up for plotting. So I'm just gonna go ahead and sequence the network. And what that means is you basically pick the the the way you wanna plot the network. Coming out of that is the opportunity to name the network. So you can certainly configure the name of every pit and every pipe. And out from there, you can then produce long sections. So those long sections can show the hydraulic grade line. They can show crossing pipes. They can show, incoming pipes, and you can completely configure the outcome. I'm gonna go plot to layout, so I've got a series of sheets. If I just jump back into the model, I can also generate from here, tabular reports. Right? So I might wanna generate a pit report. So that's a a detailed report about pits. I might wanna do a pipe report. I might wanna do a a pit schedule. So you can create, a raft of tables, and there's a click button to update them, if you make design changes. So that's, what the the the sort of pipes are about in terms of of production output. Now, given the time, what I'm gonna do is is jump across to, quickly show you what Twinmotion can do. And the way you push out to Twinmotion is from model viewer. So, all you need to do is get the view in model viewer, and we can certainly show the pipes as well. You go to this outputs button up here, and you shoot out an OBJ file. So how does that work into Twinmotion? Well, I have pushed out to Twinmotion here, so let me open that up. So what I did, was I pushed out the model, and these are extruded buildings using those polylines. And I apologize. I've run out of time to show you that. And in Twinmotion, you can then very easily assign materials, if you wanna change materials. You can also add, additional features. Right? So if I wanted to drop in a tree, I could drop in trees where I like. If I wanted to do some path or population, then I could, create, I'll just placing. Let's drop in some trees. Let's drop in some rocks. Let's drop in some ferns, and then what I can do is to scatter plant. If I wanna drop in water features, I could do that, fountains. But this is a really high fidelity, high quality output. And on top of being able to place, under populate, you can also create paths. So if I wanted to run some vehicles down the road here, it's as simple as sketching a path, setting up the type of vehicles you want, but, ultimately, that becomes then the drive path augmenting your output. And to publish, you simply go to media, take screenshots, and click on video to create videos. That sort of rounds out the the Twinmotion, discussion. Let me just quickly flick open the PowerPoint. So as you you saw at a really rapid rate, you can convert what is a very basic plan into a a very comprehensive looking visual experience. Twinmotion is a separate application, but there is a button to export from BricsCAD. And, certainly, we do an export as well. And these are examples of what I published out of out of that particular model. So for me, thank you very much. I know we are right on time, and we are over time. Thank you for your patience. But I'll I'll hand back, for for any moderation, right now. Cool. Thanks so much, Shane. Yeah. so were there a ton of questions? We haven't had any questions. So for anybody new to the Goldcast, there is a q and a box. So please feel free to send in your questions, and we'll do our best to answer them. I can see some in here. Okay. Maybe I can't see them in my one. So, so there's a question about the hydrology model. So it's rational method. It is certainly geared to Australia, but it's it's it's a rational method model. What are the hardware requirements? I mean, certainly, if you were using, BricsCAD and you're meeting their requirements, you would meet the basic requirements for civil site design. The more RAM you have, the better your graphics card, the the quicker things will be. That's that's fair to say. But if you are looking at the BricsCAD based requirements, that that's what you should be aiming for. My computer has, I think, eight gig, graphics card, and I think I've got 32 gig of RAM. But, other computers in the office have half of that and and run quite well. In terms of BIM, we we could certainly share out XML. We can share out OBJ. We can write out to a whole bunch of formats, for BIM sharing. So, as was sort of explained, you can push out to Revit as well. And I think that's most of the questions that have come in. Okay. Does civil. site design support the design of complex cloverleaf or trumpet interchanges? Yes. It's been done. Yes. I've seen solutions where civil site design has been used for that. It is used quite a bit across Europe, and they do quite a few interchanges. So, that does come into play. That does round out our questions. We also have some extra questions in the chat. So one was on a a workshop to try the products to create a a simple road. So civil side design has a, a trial. Yes. It certainly does. Let me just pull up the web page. So if you go to civilsitedesign.com.au, you can download civilsitedesign from here. Please make contact with us, when you do so, and let us know if you need any assistance during your evaluation. We're we're here to help. But, yes, you can. certainly download the software today. And for thirty days, you've got unfettered access to use it, and trial it out. And we do have another question in the chat. It's more a cost comparison. So Civil three d versus BrexCAD. So BricksCAD Pro and Civil Site Design, Shane, would be a competitor to Civil three d, Oh, would you say? Yeah. absolutely. If and particularly, if you're looking to own your product for two, three years, then, yeah, there's there's no doubt. Yeah. It's it's a a far more cost effective solution. Yeah. So just just for anybody who's not aware, the Autodesk software is subscription based, so you pay every year. Whereas, BricsCAD, we have several options. We've got the standalone network licenses and maintenance, but you can basically buy it and own it and upgrade it when you choose to upgrade it. Yep. There. is a thank you. There is a question on, learning resources. We have a ton of videos in YouTube ranging from the basics and fundamentals through the the nitty gritty of particular activities. And we also have a elearning page where you can walk through the software. So there there's some good start up resources for anybody who's, looking to, have a push themselves on this. Fantastic. So, yeah, there's course work on the civil side design and then also, the BricsCAD. She Shane, if you want to share your your BricsCAD screen, just the, on the start screen where there's the, free coursework. Yeah. So there's there's learning on the BRICS CAD site as well. So I have to learn and support as Shane's showing. You can, access it and do some basic certifications, and you can also access some of this from natural software as well. We do have that on the start screen. There's, like, a few tabs you can drop down to get to the learning center. So these are all free courses. You just gotta sign up, but you can use these self paced videos to take you through the the workflow. The last one just before we wrap up, and I know, we will be sharing some information on this. So Daniel Potter was asking, when will BricsCAD convert to cloud licenses? We do not have a date or any, insight on their present. However, should you want to, we have customers who will use licensing on AWS. So on the Amazon Web Services, you can set up on the e c two environment. Should you need to, please reach out to us. Should we do this for our marketing team? Also, Jen has shared, Shane's email in the chat. I'll put my email in the chat as well. But, if you do need to connect on that, we can run you through the option or the workaround to host BricsCAD cloud licenses on the cloud. Cool. I will just say that, simple site design does support cloud licensing, single user network user, on premise network, and, I guess, a stand alone installer. So you've got you've got the full variety in in simple site design including cloud. Yeah. Yeah. So for for any, additional questions, both Shane and my email is in the chat if you wanna grab that. And, of course, you can connect via our marketing team. And I think there's no more questions coming in. So free student version available? If you're at a registered institution with civil site design, then yes. So, yeah, registering your, student information with the the website will allow you to get access to a, a student license. And. then, the other one is a link to the video, this video provided. So, maybe Jen can just jump on and share some information on that. Hopefully, she's gonna put it online. Or not. Hey, Jen. Hi. Okay. We can't hear Jen at the moment, but we we will, this this will be made, available online. So just just keep, an eye out for, marketing emails from, Brooks CAD team, and, they'll be able to give you access to the recording. Yeah. So just just confirming in the chat, we'll share the recording to you. So, once again, thank you for the great attendance. And, again, our emails are here. So if, anything comes to mind, based on the content that, Shane and I have shown today, please feel free to to reach out. With that, I'll, I'll hand over to to Shane to, say thanks and close us out. Thank you, everybody. Thanks for your attendance, and and thank you, Sam, and, for for hosting. And, yeah, look forward to hearing from you, and hope you enjoyed the session. Right. Okay. Thanks thanks, everybody. Okay. Thanks, Jen. Bye. Thanks for your attendance. Thanks, Jen.